Thursday, August 14, 2008
Hi-Res Color Pictures of American Cities, Mid-20th Century
These are really something, should be very inspiring for those of you modeling transition-era American cities.
Monday, May 12, 2008
How about a layout on an ironing board?
A discussion group to which I belong recently started talking about building a small layout on an ironing board. I think this is brilliant. A typical ironing board is a bit over four feet long, about a foot wide at the fat end, tapering at the narrow end. In N scale, that's enough space for the narrow end to be a switching headshunt, with enough width at the fat end to include both an Inglenook/small yard, and a small industrial switching district.
Other thoughts:
Other thoughts:
- Most boards are covered in fabric with felt underneath, so no need for raised roadbed, which you don't usually see anyway in small yards and switching districts.
- Built-in folding legs, easy out-of-the-way storage when not in use.
- Build the headshunt track to extend just fractionally beyond the tapered end, then later build a second ironing board layout, connect them, and you've got a two-piece modular layout over eight feet long! The second layout could contain a town, passenger station, and freight house, and maybe one more large-ish industry.
Friday, April 25, 2008
A great microcontroller board for model railroaders
I wrote earlier about the myriad uses for microcontrollers on model railroad layouts, and at that time recommended the pricey but easy to use BASIC Stamp by Parallax. It's a great learning system for those who are new to microcontrollers. However, for those who are a bit more comfortable with basic electronics and simple programming, I'd recommend taking a look at the Arduino, in particular their Diecimila board which costs about US$35.
Unlike the BASIC Stamp, which runs interpreted BASIC on the board, the Arduino uses a compiled language called Wiring which is very close to C/C++, so code runs much faster; the software and development environment are freely downloadable. In addition, there is 14K of flash memory on the board for your program, 14 digital I/O pins, 6 separate analog input pins, and serial communication. There's also an on-board USB jack for easy connection to a PC; the board gets its power from the USB jack, a battery, or an external power supply.
Unlike the BASIC Stamp, which runs interpreted BASIC on the board, the Arduino uses a compiled language called Wiring which is very close to C/C++, so code runs much faster; the software and development environment are freely downloadable. In addition, there is 14K of flash memory on the board for your program, 14 digital I/O pins, 6 separate analog input pins, and serial communication. There's also an on-board USB jack for easy connection to a PC; the board gets its power from the USB jack, a battery, or an external power supply.
Friday, April 11, 2008
Especially for model newbies: test and clean your track
I was recently reminded about the importance of good, clean track. I pulled out an old micro layout, one of the first I built, just to run some trains back and forth ... oops. They just kept stalling, if they ran at all. So I pulled out the trusty Bright Boy and cleaned the track thoroughly. Now they ran OK except for one spot on the layout where there was a small problem with two track ends meeting. I had this problem when I built the layout, and had filed the track down to sort-of-fix the problem at the time, but had conveniently forgotten about this since that time ... I guess cognitive dissonance took over.
Newbies note, don't make my mistake: it is vitally important that you thoroughly test trains on your track before you start scenery. The time to fix problems, or to rip out sections and start over, is before glue and dirt and foam and paint are cemented down over everything. If the trains don't run optimally at this stage, adding scenery can only make it worse.
Newbies note, don't make my mistake: it is vitally important that you thoroughly test trains on your track before you start scenery. The time to fix problems, or to rip out sections and start over, is before glue and dirt and foam and paint are cemented down over everything. If the trains don't run optimally at this stage, adding scenery can only make it worse.
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